Wonder of the Knight

Wonder of the Knight is one of Nightwing's nicknames and his Hero card in Heroes Unite. It has return and draw functions and works well with Equipment.

Card Text
WotK reads: "Put an Equipment from your discard pile into your hand.

Draw a card."

This means that the moment you play it, you take any one Equipment card, regardless of cost, that's in your discard pile and move it to your hand, allowing you to play it this turn. If you don't have any Equipment in your discard pile, you ignore this part.

After that's done, draw a card.

Usage
Wonder of the Knight is used the same way as any other drawing cards and return cards, with his strength lying in the fact that he does both, but keep in mind that alone he has no Power.

Super Hero Advantage
Nightwing, like Batman, gets a boost from Equipment, so naturally WotK helps Nightwing activate his abilities. The draw function also replicates part of Nightwing's ability.

Strategies

 * Play WotK after buying/gaining an Equipment and/or putting a card of any kind on top of your deck. You get them both!
 * You know that the top card of your deck is an Equipment, but there are none in your discard pile. You have the opportunity to discard the top card via Jervis Tetch, Quiver of Arrows, or Hundred Hand Slap. Rather than drawing/leaving the top card, discard it, then play WotK to get his full effect.
 * You have Plastic Man and WotK. There is only one Equipment in your discard pile and the next card you draw is not Eq. You can either play PM then WotK then Eq. or WotK then Eq. then PM for the full effect, but WotK then PM then Eq. will result in PM doing nothing.
 * You have Dudley and WotK. There is a Batarang (cost 2) and a GLPR (cost 5) in your discard pile. You can pull back either Eq. with WotK, but Dudley can only pull back the Batarang, so have him get that and WotK get GLPR. Result: +5 Power and draw one.

Similar Cards

 * Robin (same Type and Equipment effect)

Complementary Cards

 * Equipment
 * Equipment-compatible cards